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Author Topic: [Solved] KLAccelTester fails  (Read 9342 times)
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will
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« on: 08 February , 2008, 09:16:13 »

I'm having problems getting any sis files running, although compiling and installation seems to go OK.

As a sanity check I have been trying to get KLAccelTester to run, but it refuses to launch after seemingly installing fine. It will run from neither phone memory nor mass memory. It is the only KL app I have on the phone. The phone has RDAccelerometer.dll installed in phone memory. The phone is an N95 8GB with firmware v15.0.015 RM-320, which I believe has FlashLite 3.0 as a default.

Any ideas? I much appreciate any help anyone can give me with this.

In the meantime I am going to try KuneriLiteTest...

*EDIT* KuneriLiteTest runs fine, so its not something toooo fundamental. Looks like it's related to the accelerometer functionality.

[EDIT: Marked as solved (Jukka)]
« Last Edit: 09 September , 2008, 05:21:40 by jusahama » Logged
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« Reply #1 on: 08 February , 2008, 11:22:11 »

Yes,
FL3 player is the problem, its not supported yet.
(You cannot connect to the plugins, but KuneriLiteTester will work due it does not use any plugin).

We will add the support after some workaround with the security sandbox.

Best,
Jukka
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will
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« Reply #2 on: 04 March , 2008, 08:56:35 »

I see you marked this as solved, but unfortunately I'm still having problems with 0.9.6:

KLAccelerometerTester.sis for 0.9.6 (same phone as above)

1. When installed to Mass Memory it installs to 'E:\Data\' (i.e. you get a folder 'E:\Data\KLAcceltester\'). When you open the app icon it silently fails to run. If you move the folder to the correct location 'E:\Data\Others\Trusted\KLAccelTester\' the app fails to run, also launching the swf directly fails.

2. When installed to Phone Memory it installs to 'C:\Data\', and fails to run. If you move the folder to the correct location 'C:\Data\Others\Trusted\KLAccelTester\' the app fails to run, but the swf will launch and seemingly work. The sensing section doesn't seem to loop properly though and the XYZ readings never change from their initial value, or maybe this is how its intended to work?

3. If I build a sis from the Accelerometer Example files and set the install path in the wizard to '\Data\Others\trusted\KLAccelTester\' and install to Phone Memory it installs into the right place but fails silently when launched from the app icon. It works when the swf is launched as per 2. above.

Any help in getting apps to launch correctly from the icon much appreciated.

*EDIT* KLRotateTester.sis for 0.9.6 is similar to the above in terms of installation, app icon fails to launch but when running the swf directly it can seemingly start and stop the pluign ok and shows 0,90,180,270 sensor values ok.
« Last Edit: 04 March , 2008, 10:05:49 by will » Logged
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« Reply #3 on: 05 March , 2008, 04:18:39 »

Hi Will,

thanks for pointing this out, I noticed same that in this N95 8GB firmware, SWF fails to launch.

We will work with the solution and bring the fix hopefully soon.

Cheers,
Jukka
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« Reply #4 on: 19 March , 2008, 08:18:58 »

We have made fix in FL3 launch and launching problem is solved.

However, there seems to be problem in native FL3 player socket communication,
screen redrawing seems to hang badly when variables are read in a loop.
In accelerometer it makes screen update REALLY slow, it almost freezes.

I strongly suspect that it relates to this problem:

http://discussion.forum.nokia.com/forum/showthread.php?t=126748

Drawing freezes for a few seconds on an N95 8GB running the native flash lite 3.0 player, but not on the N95 running the flash lite 3.0 dev. edition.

Jukka
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kubacu
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« Reply #5 on: 28 March , 2008, 09:22:17 »

We have made fix in FL3 launch and launching problem is solved.

Hi,
   is this fix available anywhere? I have just installed the newest firmware on Nokia N95 (21.0.0.16) with built-in FL3, and the application using accelerometer plug-in silently fails to run.

Cheers,
Kuba
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« Reply #6 on: 28 March , 2008, 10:11:15 »

Hi Kuba, we aim to release the new version within next week.

Ugur.-
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kubacu
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« Reply #7 on: 14 April , 2008, 03:46:50 »

Hi Kuba, we aim to release the new version within next week.

How is it going? [fingers crossed] Smiley

Cheers,
Kuba
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« Reply #8 on: 14 April , 2008, 13:39:34 »

We are so close Smiley Sorry that it took so long time, but we had some major changes and improvements.

cheers,

Ugur.-
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« Reply #9 on: 03 May , 2008, 02:56:05 »

I'll consider this non-solved still.
Flash Lite 3 launch was only partial solution. Reading sensor values will be running slower in FL3 devices. Reading variables from file would improve it, but even there are some issues to be solved.

cheers,
Jukka
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DoomsDay
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« Reply #10 on: 15 May , 2008, 16:29:37 »

I got it to work but there is a significant amount of lag anyhow kudos to you guys for making such a great thing. Nokia should do what SE did

loadvariables("/accelerameter:data", _root)

problem solved but hey nobody is perfect  Grin
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« Reply #11 on: 16 May , 2008, 00:14:25 »

Lag is due to some problems on Flash Lite 3. You will see, there is almost no lag on Flash Lite 2.x devices Smiley

http://bloggy.kuneri.net/2008/05/13/the-pain-of-flash-lite-30/

cheers,

Ugur.-
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Javlin
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« Reply #12 on: 18 August , 2008, 07:42:59 »

Hey all,

I'm new to these forums.

What I'm trying to do is get a Flash Lite 3 application working on the N95 with accelerometer support. With your software, I managed to get a Flash Lite 2 version working with the accelerometer, and a Flash Lite 3 without, but not both at the same time.

I the same problem as Jusahama. The application silently fails when I try and run it on the phone. I have installed the newest framework for the N95 and downloaded everything from your site in the past week, so I beleive I have all the up to date software.

Are there any updates on this issue? Or any other avenue I can explore?

Thanks,
Mike
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